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The Rise of Apocalypse team


Staude - moddeling, mapping, texturing, animation
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DarkLinkZ - moddeling, mapping
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TQ - music
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hardkorpaul - moddeling, texturing
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Ionkill43 - skinning
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nameme99 - aircraft moddeling, mapping, animation(renegade engine pased)
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Icy-Spicy - soldier moddeling/skinning, weapon moddeling
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Dexxaboy - website building, skinning
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The Story of ROA.

ROA started in the end of May/start of June 2005 when i(Staude) saw a picture
of a harvester for Nod that Westwood had made. This harvester never made it
further than the beta though. And because that it looks much more like the
tiberian dawn one(first command & conquer) i wanted it implanted, replacing
the current ones. At first i was concidering if it would be possible to
implant via Renguard. However after trying to enlighten the subject i found
that (although there was some interest) it just didnt seem possible to
implant while playing with other people who didnt have it.
Afterwards i spoke with a guy named Soader, and although i dont remember
the conversation i choose to make my own mod afterwards.
The following is the first official post about it made.
(the english isnt very good but i do get a little nostalgic when i see it)
It was posted at cnc-source and, is actually stil seeable (the whole topic) at their forum.
(Note that the links mentioned in the post doesent work anymore.)

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Announcement Of A New Mod.

id like to announce a new mod/expansion for renny... call it either...
I prefere to call it the.. Unofficial Improvement patch.. coough** ... yeh..
im gonna change the name lol.. and soon that is.. anyways..
its a brand new mod that turns renny into renny..
adding units such as the SSM lancher, Recon bike, original harvesters and more..

the full content of the "Mod" .. oh yeah.-
Unofficial Improvement Patch (temp name)
features :
2 Campaigns
Adittional storyline (might pick up where TD ends )
Nod Campaign
GDI Campaign (the exsisting one or one thats closer to the original C&c
Missing Multiplayer Modes (mutant, king of the hill, catch the Dr. mobius and more..)
new menus/fonts
new interface
new models/ missing models from the original c&c + a rework of some of the current
improved textures adn new ones
improved gameplay
a few new maps/reworks of original TD maps and probally support for all the official westwood maps
This is what we need :
1-2 skinners
1-2 modders (ppl who can make models)
1-4 mappers
basicly thats what we need the most... rest is covered pretty much..
so far.. some of the stuff allready done :
a pic that shows nothin special exept the MRLS tower can be moved
(IMG:http://www.staude904.com/renpatch/MRLS%20tower%20movin.JPG)
main menu :
(IMG:http://www.staude904.com/renpatch/v1%20main%20menu
%20final.JPG)
singleplayer menu :
(IMG:http://www.staude904.com/renpatch/v1%20campaign%20
menu%20final.JPG)
and ingame where u buy :
(IMG:http://www.staude904.com/renpatch/v1%20ingame2.JPG)
note.. all pictures are from a extreamly early stage in progress and may be altered beyond recognision.
also a few of the sounds have been replaced.. I relly couldent stand that sound when u pressed on
something in the menu.. and the background music in the menu have also been replaced.
ill repeat what we need is :
1-2 skinners
1-2 modders (ppl who can make models)
1-4 mappers
maybe some more.. but that is the primary.
now if you think that u can help us out here.. even if you are buy and only got time to make a little..
know this.. we need all the help we can get !! nothing is 2 small :thumb:
website will be done in a short while. (a few days.. maybe even tomorrow allready)
oh yea by the way, don't mind all the Nod look in it.. everythin is alpha..
and it won't just be a Nod campaign.. but mor an expansion to the game itself ..
that adds much in both single and multiplayer aspekts.

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Since this actually quite long post was made a lot have happened.
Basically none of the original team is still working on the mod exept a few
and there has been several obsticals on the way, including lack of man power
however, everytime the mod has been on a temperary halt.
It returned with more power, better graphics, more innovation and better ideas
than before.
And so it still does. ROA keeps evolving and changing but the founder, and the
foundation stays the same, even here in january 2007. I want the harvester
to look like the one from Command & Conquer 95 (tiberian dawn) and i want
you to experiance it too.

- Rise of apocalypse - The beginning of the end -

Written by Staude

Copyright 2006 The Rise of Apocalypse Team
Concept by Staude. Design and coding by Dexxaboy